Intruded Nº4
For the 4th one, we remeber that there was a program called
« level4″ in the /wargame folder, let’s go to it.
first run :
level4@leviathan:/wargame$ ./level4 Enter the password> lol bzzzzzzzzap. WRONG level4@leviathan:/wargame$
interesting .. it looks like the 2 challenge, let’s disassemble the main part :
(gdb) disassemble main Dump of assembler code for function main: 0x08048523: lea 0x4(%esp),%ecx 0x08048527 : and $0xfffffff0,%esp 0x0804852a : pushl 0xfffffffc(%ecx) 0x0804852d : push %ebp 0x0804852e : mov %esp,%ebp 0x08048530 : push %ecx 0x08048531 : sub $0x44,%esp 0x08048534 : mov 0x8048757,%eax 0x08048539 : mov %eax,0xfffffff1(%ebp) 0x0804853c : movzwl 0x804875b,%eax 0x08048543 : mov %ax,0xfffffff5(%ebp) 0x08048547 : movzbl 0x804875d,%eax 0x0804854e : mov %al,0xfffffff7(%ebp) 0x08048551 : mov 0x804875e,%eax 0x08048556 : mov %eax,0xffffffe7(%ebp) 0x08048559 : mov 0x8048762,%eax 0x0804855e : mov %eax,0xffffffeb(%ebp) 0x08048561 : movzwl 0x8048766,%eax 0x08048568 : mov %ax,0xffffffef(%ebp) 0x0804856c : mov 0x8048768,%eax 0x08048571 : mov %eax,0xffffffe0(%ebp) 0x08048574 : movzwl 0x804876c,%eax 0x0804857b : mov %ax,0xffffffe4(%ebp) 0x0804857f : movzbl 0x804876e,%eax 0x08048586 : mov %al,0xffffffe6(%ebp) 0x08048589 : mov 0x804876f,%eax 0x0804858e : mov %eax,0xffffffd9(%ebp) 0x08048591 : movzwl 0x8048773,%eax 0x08048598 : mov %ax,0xffffffdd(%ebp) 0x0804859c : movzbl 0x8048775,%eax 0x080485a3 : mov %al,0xffffffdf(%ebp) 0x080485a6 : mov 0x8048776,%eax 0x080485ab : mov %eax,0xffffffcf(%ebp) 0x080485ae : mov 0x804877a,%eax 0x080485b3 : mov %eax,0xffffffd3(%ebp) 0x080485b6 : movzwl 0x804877e,%eax 0x080485bd : mov %ax,0xffffffd7(%ebp) 0x080485c1 : lea 0xffffffd9(%ebp),%eax 0x080485c4 : mov %eax,0x4(%esp) 0x080485c8 : lea 0xffffffe0(%ebp),%eax 0x080485cb : mov %eax,(%esp) 0x080485ce : call 0x804835c 0x080485d3 : test %eax,%eax 0x080485d5 : jne 0x80485de 0x080485d7 : movl $0x1,0xfffffff8(%ebp) 0x080485de : movl $0x8048742,(%esp) 0x080485e5 : call 0x80483bc 0x080485ea : call 0x8048484 0x080485ef : add $0x44,%esp 0x080485f2 : pop %ecx 0x080485f3 : pop %ebp 0x080485f4 : lea 0xfffffffc(%ecx),%esp 0x080485f7 : ret ---Type to continue, or q to quit---q Quit
Again, we can take the interesting part :
0x080485ce: call 0x804835c 0x080485d3 : test %eax,%eax 0x080485d5 : jne 0x80485de
let’s make a break point on it, and run it until it ask the password :
reakpoint 1 at 0x804835c (gdb) r Starting program: /wargame/level4 Breakpoint 1, 0x0804835c in strcmp@plt () (gdb) s Single stepping until exit from function strcmp@plt, which has no line number information. 0xb7f1eec0 in strcmp () from /lib/tls/i686/cmov/libc.so.6 (gdb) s Single stepping until exit from function strcmp, which has no line number information. 0x080485d3 in main () (gdb) s Single stepping until exit from function main, which has no line number information. Enter the password> test
/!\ there is an interesting thing, I had to push 3 times « s » to arrive to my break point
( I should analyse this, anyway let’s continue ) /!\
let’s see what’s happening when we analyse $esp
(gdb) x/2x $esp 0xbffff8bc: 0x080484e6 0xbffff8dd (gdb) x/s 0xbffff8dd 0xbffff8dd: "test\n"
Ok, we got our password back, so, let’s go a bit further
(gdb) x/3x $esp
0xbffff8bc: 0x080484e6 0xbffff8dd 0xbffff9dd
(gdb) x/s 0xbffff9dd
0xbffff9dd: « snlprintf\n »
(gdb)
ok .. here there is a little trick "snlprintf" is the password we are searching for,
they just put a " C " name as string. the clue is "\n" at the end of snlprintf
let's try the password :
level4@leviathan:/wargame$ ./level4 Enter the password> snlprintf [You've got shell]! sh-3.1$
yeah let's go to the next lvl